About Me
- Clarke Apps
- Clarke Apps is a small start up group dedicated to delivering fun and/or useful applications to the iOS user base. We have a number of apps already on the iTunes App Store so why not check us out? Just search for D Clarke to find out more.
Tap Play Server Downloads
Tuesday, 31 August 2010
Sorted
Have addressed Apple's complaints and uploaded a new binary this afternoon. Here's hoping.
Monday, 30 August 2010
An update
24 Hours on and got a bit more feedback from Apple. Apparently the icon (a version of the artwork on this page) and the search keywords are the issue. Apple ask for high quality Meta Data...oh well! Haha! Let's hope that's all it was.
Reasons for Rejection
So, just to explain my earlier rant, because it was a little unfair on Apple, but I am heartily annoyed by this. If you've seen our Facebook page you've got an idea of what we're trying to do, and the artwork we're using.
Our email last night explained that they were unwilling to accept the application as it contained "elements from Star Trek which Paramount Movies have raised issues with in the past" Now, Apple have yet to come back to us to explain what exactly it is that's the issue so we're a little in the dark right now and unable to really progress forwards - it's kind of like stumbling around in the dark wearing a blindfold.
Now we have a few theories as to what the potential problem may be so let's outline them.
1) The use of the 'arrowhead' on the icon and the iTunes Artwork (seen on the Facebook Page) now this is what we suspect the likely culprit to be, and it's not an unfair comment if so and will take a whole 24 hours to resolve for us. That said the arrowhead was chosen as it gave the nice double meaning to the Star Trek fans (as it is very symbolic) and to Warcraft fans, with it being intended to resemble an arrowhead as an archer might use. If this the case however I'm still a bit miffed as there are other apps in the App Store that use this arrowhead for Star Trek apps - be consistent please Apple.
2) The use of the word 'Impulse' in the controls set. Again, pedantic on all parts, but if that's it, that's it and we'll change it to full speed instead - less accurate but understandable.
3) The star trek esque layout in the controller itself. Now I'd like to start off and say that this was all our own work, not one downloaded image or anything - purely based off of Star Trek rather than using official artwork, if this is it Apple really need to search for both Star Trek and LCARS in the app store - again, consistency please Apple.
Anyway we'll see what comes in the next 48 hours and go from there, it's very dissapointing for us here but hopefully it'll resolve soon, if not we'll go for a whole new graphical style but that involves time and effort and further delay on the application's launch. Ho Hum.
Our email last night explained that they were unwilling to accept the application as it contained "elements from Star Trek which Paramount Movies have raised issues with in the past" Now, Apple have yet to come back to us to explain what exactly it is that's the issue so we're a little in the dark right now and unable to really progress forwards - it's kind of like stumbling around in the dark wearing a blindfold.
Now we have a few theories as to what the potential problem may be so let's outline them.
1) The use of the 'arrowhead' on the icon and the iTunes Artwork (seen on the Facebook Page) now this is what we suspect the likely culprit to be, and it's not an unfair comment if so and will take a whole 24 hours to resolve for us. That said the arrowhead was chosen as it gave the nice double meaning to the Star Trek fans (as it is very symbolic) and to Warcraft fans, with it being intended to resemble an arrowhead as an archer might use. If this the case however I'm still a bit miffed as there are other apps in the App Store that use this arrowhead for Star Trek apps - be consistent please Apple.
2) The use of the word 'Impulse' in the controls set. Again, pedantic on all parts, but if that's it, that's it and we'll change it to full speed instead - less accurate but understandable.
3) The star trek esque layout in the controller itself. Now I'd like to start off and say that this was all our own work, not one downloaded image or anything - purely based off of Star Trek rather than using official artwork, if this is it Apple really need to search for both Star Trek and LCARS in the app store - again, consistency please Apple.
Anyway we'll see what comes in the next 48 hours and go from there, it's very dissapointing for us here but hopefully it'll resolve soon, if not we'll go for a whole new graphical style but that involves time and effort and further delay on the application's launch. Ho Hum.
Rejected
So we finally got an email from Apple last night. They were concned that some elements of the app potentially infringed on some copyrighted concepts of Paramount. I'm a bit puzzled by this as there are several products on the app store using similar layouts and imagery already.. I've emailed back asking for more details as there are still many options for us, though it would be galling to have to do a full redesign if it's the UI that poses a problem. If it's just the icon and iTunes artwork then it's less of an issue.
Saturday, 28 August 2010
More time
So the app went into review yesterday, unfortunately it's no closer to release. Got an email from Apple yesterday saying they require additional time to review the application. What does this mean? Who knows, not us that's for sure. We'll keep you up to date as things progress.
Tuesday, 24 August 2010
An Update on our coming app.
Hey everyone,
Just to let you know we've submitted our newest App to Apple dated 20th August so we expect to see it up by the weekend (touch wood!).
It's called Tap Play, it needs an iPad, and it's a little bit special to us. Watch this space for a preview video in the very near future, and for what it's worth, we suggest one of these two, it'll all make sense soon enough.
Just to let you know we've submitted our newest App to Apple dated 20th August so we expect to see it up by the weekend (touch wood!).
It's called Tap Play, it needs an iPad, and it's a little bit special to us. Watch this space for a preview video in the very near future, and for what it's worth, we suggest one of these two, it'll all make sense soon enough.
Thursday, 19 August 2010
Starting Out
This is only a quick thought, I'll flesh it out more fully later, but everyone says start with something small and build up slowly.
I tend to disagree.
Start with something small and build a few small apps to get a feel for the SDK and the code, then pick something big, ambitious and new - and try and try. You'll learn more through doing this then any amount of baby steps will teach you.
There's loads of great places to seek advice and help and loads of books too, but I owe a special shoutout to the folks over at StackOverflow who have been genuine stars, a really lovely helpful community and well worth a look.
I tend to disagree.
Start with something small and build a few small apps to get a feel for the SDK and the code, then pick something big, ambitious and new - and try and try. You'll learn more through doing this then any amount of baby steps will teach you.
There's loads of great places to seek advice and help and loads of books too, but I owe a special shoutout to the folks over at StackOverflow who have been genuine stars, a really lovely helpful community and well worth a look.
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